The scope of serious games and simulations is constantly expanding. Both are being used across various industries for employee training. Some L&D teams still have certain reservations about considering simulation as a real game. Although reports suggest that the game-based learning market is expected to reach 24 billion dollars in 2024.
Serious games remove the unexciting element from eLearning modules and encourage the participants to excel in a number of ways. Game-based and simulation-based learning improves employee productivity, enhances their skills through a hands-on training approach, and is extremely cost-effective.
Highlights of this article:
Benefits of serious games for employees and employers
Understanding the difference between serious gaming and simulation
Application of simulations and games in different industries
The effectiveness of both the approaches
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