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Case Study

HurixDigital Builds a Game-based Reading Program to Improve Students’ Reading Skills

HurixDigital Builds a Game-based Reading Program to Improve Students’ Reading Skills

Did you know that 74% of teachers use game-based learning to enhance their lessons?

Incorporating game-based learning into the curriculum motivates students and keeps them engaged. Students can learn at their own pace and practice whenever they want.

As students are already familiar with digital gaming, they find it easier to relate to and complete levels in a game-based learning environment. Completing each level successfully leads to increased satisfaction among learners. Thus, a game-based learning approach is an important factor in improving a student’s overall success at school.

One of our clients wanted us to build a reading program that would help improve students’ vocabulary, fluency, and comprehension. We at Hurix developed and delivered a game-based reading application that helped students to practice reading.

Highlights of the case study:

  • Created an adventure-themed practice reading program for K-5 students
  • Helped students improve their phonetic, language and listening skills
  • Included a range of challenges, quests and puzzles
  • Enabled teachers to access student reports to gauge their performance

Download the case study to know more about how Hurix created an interactive game-based reading program for students.

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